![]() Instead, it's because hero XP requirements were massively increased in the latest version. It doesn't have much to do with the army limit. This has been brought up multiple times in internal development by different developers. you need huge amounts of xp to level, which won't happen at all if there are always only a handful of troops skirmishing each other.The problem is the high amount of XP required to level up. In their case, they can swarm via their RSB and through upgraded Hives which spawn units faster. Only certain races can swarm, such as the Swarm themselves. Swarming hasn't exactly been removed, rather it's been changed somewhat. They are only limited by the amount of available space on the map. From all the strategies, swarming is one possible way to play, why remove that?Hypothetically, buildings are unlimited. Its limited by the amount of buildings you have. Army limit merely changes the threshold at which income can exceed expenditure. Even with a higher army limit, this case can still happen. It's more that buildings are cheap, tough and have abusive repair abilities and there can be too much income, even on pre-made maps (because the more players there are, the more starting mines there are and on maps with a lot of players, income can quickly become a non-factor). This is a problem, but it's not just the army limit in this particular case. In addition, there are flaws in other parts of the game which make long drawn-out battles frequent (such as battles being indecisive or abusive mechanics or flaws in the strategic systems of the game). So this ais would become unbeatable or at least very annoying to play against.They are meant to be hard. It would break Games against the ai which builds huge bases, because it has increased income. Even if that was the case, a lot of people who loved spells would loose interest in your mod as a result.A lower army limit is completely different to the removal of one of the core features of the game. Just imagine that it would be good for the balance to remove spellcasting. I'm not advocating a 100 army limit by any means and there are people who don't like it, but there aren't numerous people who refuse to play the game because of it. You can't presume to be or speak for numerous hypothetical people who feel that the game is unplayable due to a lower army limit. For some people, 100 units could be a large battle. The game can be played as intended and it's subjective as to what a large battle is. A lower army limit is none of those things. So you're cutting your playerbase by removing all the players who loved swarming.When a game is broken, it usually means there's a critical bug, glitch or crash or that there's an extreme oversight in the balance that makes the game unplayable. its a huge change which breaks the game for a lot of people like me who liked WBC especially for its large battles. ![]() At some point it will become a slider (that means that scenario data will need to be updated again). Or keep it at least optional.It is intended but it's temporary. practically every new game annoys its users with a unit limt, secretly just because the hardware couldn't handle hundreds or thousands of units so older games should be a save haven from those limits at least. (Explanation: In esports games, its all about APM, and optimally micromanaging your few troops as good as possible, while old games are more about epic and fun battles.) it can never be as balanced & popular enough to be one, so why would you try to please young and competitive players when your fanbase consists of fans of the old kind of gaming? WBC isn't an esports type of game like SC2 or WC3. you need huge amounts of xp to level, which won't happen at all if there are always only a handful of troops skirmishing each other. From all the strategies, swarming is one possible way to play, why remove that? So games would be much longer, and much less fun. ![]() It would even encourage players to build bases like the ai with lots of redundancy and hundreds of towers, because you need some defence while attacking. So this ais would become unbeatable or at least very annoying to play against. Even if that was the case, a lot of people who loved spells would loose interest in your mod as a result. So you're cutting your playerbase by removing all the players who loved swarming.
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